//==============================================================================
// MU X Behemoth_anim.txt
// Added EclipseSFX | Toasty Goblin
//==============================================================================

define eclipseSFX
{
   SetSelector
   {
		TechLogic none/Eclipse Active
		set hotspot
		{
			version
			{
			  Visualnone jimmy
			}
		}
		set hotspot
		{
			version
			{
			  Visualparticle SFX A Eclipse Unit effect
			}
		}		    
   }
}

//==============================================================================
anim Idle
{
   SetSelector 
   {
      techLogic none/Syriac Apocalypse
	  set hotspot
      {
         version
         {
				Visual MU X Behemoth_idleA
				connect hotspot eclipseSFX hotspot
         }
      }
set hotspot
      {
         version
         {
				Visual MU X Behemoth_idleA
				replaceTexture mu x behemoth map/tg mu behemoth upgrade
				connect hotspot eclipseSFX hotspot
         }
      }
   }
}

//==============================================================================
anim Death
{
	SetSelector 
	{
		techLogic none/Syriac Apocalypse
		set hotspot
		{
			version
			{
				Visual MU X Behemoth_deathA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
            tag SpecificSoundSet 0.78 false HeavyFall checkVisible 
//-- end auto generated section
connect hotspot eclipseSFX hotspot
			}
		}
set hotspot
		{
			version
			{
				Visual MU X Behemoth_deathA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
            tag SpecificSoundSet 0.78 false HeavyFall checkVisible 
//-- end auto generated section
replaceTexture mu x behemoth map/tg mu behemoth upgrade
connect hotspot eclipseSFX hotspot
			}
		}
	}
}


//==============================================================================
anim Walk
{
   SetSelector 
   {
	    techLogic none/Syriac Apocalypse
		set hotspot
		 {
			 version
			 {
				Visual MU X Behemoth_walkA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
            tag SpecificSoundSet 0.52 false GiantFootsteps checkVisible 
            tag SpecificSoundSet 0.00 false GiantFootsteps checkVisible 
            tag FootstepLeft 0.10 true   
            tag FootstepRight 0.60 true   
            tag FootstepLeft 0.90 true   
//            tag FootstepRight 0.85 true   
//-- end auto generated section
//            tag SpecificSoundSet 0.09 false GiantFootsteps checkVisible 
//            tag SpecificSoundSet 0.53 false GiantFootsteps checkVisible
connect hotspot eclipseSFX hotspot
			 }
		 }
set hotspot
		 {
			 version
			 {
				Visual MU X Behemoth_walkA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
            tag SpecificSoundSet 0.52 false GiantFootsteps checkVisible 
            tag SpecificSoundSet 0.00 false GiantFootsteps checkVisible 
            tag FootstepLeft 0.10 true   
            tag FootstepRight 0.60 true   
            tag FootstepLeft 0.90 true   
//            tag FootstepRight 0.85 true   
//-- end auto generated section
//            tag SpecificSoundSet 0.09 false GiantFootsteps checkVisible 
//            tag SpecificSoundSet 0.53 false GiantFootsteps checkVisible
replaceTexture mu x behemoth map/tg mu behemoth upgrade
connect hotspot eclipseSFX hotspot
			 }
		 }
   }	
}

//==============================================================================
anim Bored
{
   SetSelector 
   {
		 techLogic none/Syriac Apocalypse
		 set hotspot
		 {
			 version
			 {
				Visual MU X Behemoth_boredA
				connect hotspot eclipseSFX hotspot
			 }
		 }
set hotspot
		 {
			 version
			 {
				Visual MU X Behemoth_boredA
				replaceTexture mu x behemoth map/tg mu behemoth upgrade
				connect hotspot eclipseSFX hotspot
			 }
		 }
   }	
}

//==============================================================================
anim Attack
{
   SetSelector 
   {
		 techLogic none/Syriac Apocalypse
		 set hotspot
		 {
			 version
			 {

				Visual MU X Behemoth_attackA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
            tag Attack 0.56 true   
            tag GenericSound 0.60 true   
//-- end auto generated section
connect hotspot eclipseSFX hotspot
			 }
		 }
set hotspot
		 {
			 version
			 {

				Visual MU X Behemoth_attackA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
            tag Attack 0.56 true   
            tag GenericSound 0.60 true   
//-- end auto generated section
replaceTexture mu x behemoth map/tg mu behemoth upgrade
connect hotspot eclipseSFX hotspot
			 }
		 }
   }	
}

//==============================================================================
anim Gore
{
   SetSelector
   {
      techLogic none/Syriac Apocalypse
	  set hotspot
      {
         version
         {
			Visual MU X Behemoth_attackA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                  tag Attack 0.56 true   
                  tag GenericSound 0.60 true   
                  tag SpecificSoundSet 0.56 false TitanPunch checkVisible 
				  tag SpecificSoundSet 0.37 false SwordSwing checkVisible 
                  tag SpecificSoundSet 0.15 false BehemothSelect checkVisible 
//-- end auto generated section
			connect hotspot eclipseSFX hotspot
         }
      }
set hotspot
      {
         version
         {
			Visual MU X Behemoth_attackA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                  tag Attack 0.56 true   
                  tag GenericSound 0.60 true   
                  tag SpecificSoundSet 0.56 false TitanPunch checkVisible 
				  tag SpecificSoundSet 0.37 false SwordSwing checkVisible 
                  tag SpecificSoundSet 0.15 false BehemothSelect checkVisible 
//-- end auto generated section
            replaceTexture mu x behemoth map/tg mu behemoth upgrade
			connect hotspot eclipseSFX hotspot
         }
      }
   }
}

//==============================================================================
anim Flail
{
   SetSelector 
   {
      techLogic none/Syriac Apocalypse
	  set hotspot
      {
         version
         {
				Visual MU X Behemoth_flailA
				connect hotspot eclipseSFX hotspot
         }
      }
set hotspot
      {
         version
         {
				Visual MU X Behemoth_flailA
				replaceTexture mu x behemoth map/tg mu behemoth upgrade
				connect hotspot eclipseSFX hotspot
         }
      }
   }
}